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clicker - max patx w/samples
StoreTags: max msp, minimal, patch
Author: flies on November 17 2006
Viewed 4811 times. 6 people liked this blog. You can rate it below if you haven't already.
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there was a forum post about alva noto and it got me wondering how to make the clicky sounds he uses. well this won't perfectly reproduce them, but it sounds cool anyway it's a kind of really simple form of pulsar synthesis, i guess, so simple as to e a dubious example of it, but that's something else i've been looking into.
it's a very very simple patch, it makes random clicks using the click~ object, which could be described as brown noise cuz of how they're generated (using the drunk object). each click is randomly generated. the patch will always end the click at zero unless you click the 'disable zero' button. there's a dislpay tat shows the waveform of every click, which is fun to watch 
there's a checkbox that switches between the dry clicks and a reverbed, freqshifted, distorted version, which has much more body. it no longer sounds clinical, but what the hell, it could be useful to ya.
there's a record object, so if you download max runtime you can play around with the patch, record, then then muck around in a sample editor/sampler.
the first link has all the files, here ar ethe direct links:
sample of what it sounds like: link
patch: link
patch as text file: link
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11/17/06
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yghartsyrt
sounds nice.
thanks for sharing.
wil be fun checking it out when i come home.
11/17/06
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filarion
is there a UB for the gverb object you're using? Never came across it before..
11/17/06
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filarion
and yay, sweet clicks, especially with relatively high settings for period and widt. thanks for the patch!
11/17/06
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flies
sry forgot about that external gverb is a simple reverb external available from nathan wolek: link
11/17/06
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flies
hmm i didn't understand what UB meant, but it should have been obvious reverb makes the thicker sounds you heard in the mp3 demo, seraching maxobjects for reverb link nothing came up that had the UB icon, but you're welcome to check that list for yourself. it's just a simple reverb, any will do.
11/17/06
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p
nice cliks, and I needed the gverb for my granular patch (I was reading the theory and techniques to try and build my own, but...damn).so thanks.
11/17/06
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flies
p said: "nice cliks, and I needed the gverb for my granular patch (I was reading the theory and techniques to try and build my own, but...damn).so thanks."
there was arecent thread on the max list where somebody asked how to build a reverberator, and the answer was, essentially "you can do it, but basically you're better off just using an external, or writing your own"
Thanks for all the comments 
11/17/06
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p
yeah, reverb's deep stuff. especially setting up the thousands of delays (through delay feedback) and setting the delay times to avoid unwanted comb filtering. and then the tuning of it to make it sound like an actual room.
my patch takes up about 60% of the cpu (4 granulators with five (poly~)generators each) so I figured that any more intense maxing was out of the question.
11/17/06
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flies
i noticed that if you listen to the click after it goes through the freqshifter but before it goes through reverb (with no freqshifting), it sounds a lot more 'wet', like a droplet. must have something to do to the filtering that happens in the freqshift~ object.
11/19/06
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corpi
can you please tell me how to chain the clicker and the reverb together within runtime? not familiar with the system..thanks.
11/19/06
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flies
there's a checkbox on the right hand side. that selects betwen the clean, no reverb and the reverbed. you'll see it's the checkbox attached to the 'p my.compare2~' object. When you open the patch that should actually be the default selection, but if you don't have the gverb object (see above link) then it may not make any sound. grab gverb and place it in your programfiles/common files/cycling74/externals directory (on PC) and that will do it (at least that's how it works for the full install, the runtime may put externals somewhere else, but i dout it).
11/19/06
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filarion
I thought a missing external might cause lack of sound, but the very cool "bogus" object just replaces the missing external.. passes through the information and mirrors inlets/outlets of the missing object.
11/19/06
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corpi
flies--looks like the version of runtime I installed does not support the older format of the gverb external- what, if you dont mind, version of max are you running? I'll install an older version of runtime, but there are many to choose from so that info would narrow it down. thanks
edited: Nov 20 2006
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flies
edit: i'm running 4.5.7 (windows)
11/20/06
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corpi
thanks- also had to change the extension on the gverb from .help to .pat and it loaded right up. Cant get any control over it's wet/dryness, but I can just use another reverb if needed. thanks again.
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