ok, so playing the ignorant newbie right now (beginner's mind) i would like to talk about reaktor and it's functionality. more specifically, i would like to talk about it's ability to process signals in random ways and create new kinds of sounds. obviously, as the thread title shows, i'm talking about glitching types of processes.
personally, i am looking for ways to destroy samples for use in rhythmic ways, or destroyed in rhythmic ways (?). normally i use chains of vst instruments and occational some kind of reaktor module (grain delay). it seems to me, that in reaktory, the granular processing is the best way to completely obliterate audio signal and turn it into something completely different. this process could be a very long and slow process or a very and fast short process (time makes a difference? speed? ideas?)
this could be very simple or very complicated. for instance, one really simple way to get interesting sounds is to randomize a sinewave frequency in some kind of atonal scale send the audio output into something like DFX scrubby which then in turn goes into something like a dblue glitch, or some kind of processor that is "time based" "randomized" "edits"... or substitute glitch for something like livecut.. whatever, conceptually you see what i am getting at.
for this purpose, let's not talk about the practicality of this in a live situation, let's look at it in terms of recording and sound design. so then, say, you look at someone like richard devine who is clearly very well versed in sound design since that is his job that he gets paid for. and then bring it back to: ways to chew up samples, destroy sound, turn sounds into new abstract objects or even "gestures."
do not be shy here.. this is a thread about magic. i should also like to say, if you do things outside of reaktor (max/msp perhaps) and wish to share concepts, please by all means. this is about concept and thought, not so much execution (althought execution is equally as valid and important and if you have thoughts about this as well, express them).
personally, i am looking for ways to destroy samples for use in rhythmic ways, or destroyed in rhythmic ways (?). normally i use chains of vst instruments and occational some kind of reaktor module (grain delay). it seems to me, that in reaktory, the granular processing is the best way to completely obliterate audio signal and turn it into something completely different. this process could be a very long and slow process or a very and fast short process (time makes a difference? speed? ideas?)
this could be very simple or very complicated. for instance, one really simple way to get interesting sounds is to randomize a sinewave frequency in some kind of atonal scale send the audio output into something like DFX scrubby which then in turn goes into something like a dblue glitch, or some kind of processor that is "time based" "randomized" "edits"... or substitute glitch for something like livecut.. whatever, conceptually you see what i am getting at.
for this purpose, let's not talk about the practicality of this in a live situation, let's look at it in terms of recording and sound design. so then, say, you look at someone like richard devine who is clearly very well versed in sound design since that is his job that he gets paid for. and then bring it back to: ways to chew up samples, destroy sound, turn sounds into new abstract objects or even "gestures."
do not be shy here.. this is a thread about magic. i should also like to say, if you do things outside of reaktor (max/msp perhaps) and wish to share concepts, please by all means. this is about concept and thought, not so much execution (althought execution is equally as valid and important and if you have thoughts about this as well, express them).