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ok, so playing the ignorant newbie right now (beginner's mind) i would like to talk about reaktor and it's functionality. more specifically, i would like to talk about it's ability to process signals in random ways and create new kinds of sounds. obviously, as the thread title shows, i'm talking about glitching types of processes.

personally, i am looking for ways to destroy samples for use in rhythmic ways, or destroyed in rhythmic ways (?). normally i use chains of vst instruments and occational some kind of reaktor module (grain delay). it seems to me, that in reaktory, the granular processing is the best way to completely obliterate audio signal and turn it into something completely different. this process could be a very long and slow process or a very and fast short process (time makes a difference? speed? ideas?)

this could be very simple or very complicated. for instance, one really simple way to get interesting sounds is to randomize a sinewave frequency in some kind of atonal scale send the audio output into something like DFX scrubby which then in turn goes into something like a dblue glitch, or some kind of processor that is "time based" "randomized" "edits"... or substitute glitch for something like livecut.. whatever, conceptually you see what i am getting at.

for this purpose, let's not talk about the practicality of this in a live situation, let's look at it in terms of recording and sound design. so then, say, you look at someone like richard devine who is clearly very well versed in sound design since that is his job that he gets paid for. and then bring it back to: ways to chew up samples, destroy sound, turn sounds into new abstract objects or even "gestures."

do not be shy here.. this is a thread about magic. i should also like to say, if you do things outside of reaktor (max/msp perhaps) and wish to share concepts, please by all means. this is about concept and thought, not so much execution (althought execution is equally as valid and important and if you have thoughts about this as well, express them).
 
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if repeated often enough everything becomes structured, even randomness.
i think that's one important thing about glitchy or algorithmic music.

concerning processes, one thing that is really interesting is applying the rules of a lorenz attractor function to three different parameters. in that way one would get a three-dimensional behaviour of a sound, with differences each calculation, but it'll stay in a form, that still works repetitive or could be turned into something different, which also stays in a form of self-similarity.


dunno if this makes sense. i guess it does. i'm just not awake enough to think clearly

hmmm yeah- gates with thresholds and stuff that routes sound one way or another depending on level or frequency- certain sounds can get through all the gates and feed back into the first one- others that dont pass the criteria are routed out to the side and are heard- effects/processes between every junction
drop a sound in and see which hole it comes out of
p s (edit) i know nothing about reaktor


link

This "glitch sampler" is a google basis for the idea / process of using reaktor to glitch beats / lines.

i need some crunk juice

for this purpose, let's not talk about the practicality of this in a live situation, let's look at it in terms of recording and sound design. so then, say, you look at someone like richard devine


richard told me at once stage he had one computer just running reaktor standalone spitting out long samples that he'd cut up & sequence on his main comp.

Not a bad idea, reaktor eats a system alive...it would be nice to have a pc dedicated to reaktor!

if you're looking for that, you can run reaktor pretty nicely under linux with wine-asio, and taking advantage of the small footprint of linux and the fact that with the preempt kernel you get rock solid 32 samples latency, you can have a pretty nice embedded reaktor box.

i know that you can do a bunch of simple glitch processing in reaktor with just using delays.. I am using that in my live dj remix patch.. if you are interested I can post it up.

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