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Milkytracker now open source
StoreTags: portable, open source, milky, tracker
Author: license on April 14 2008
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People who enjoyed reading this: Otterfan, em978, lematt, infradead, EsromCole, bodo, nutjob, jogn, eevvrr
--> Milkytracker, the lightweight and solid tracker that runs on almost anything, was released yesterday as open source. I hope this means that soon there will be some new ports (Nintendo DS, I'm looking at you!!) and maybe even some weird spinoff projects.

On top of that, the manual doesn't suck anymore and there are some nifty features like tabbed tracking and emulation of specific console interpolation algorithms. Sweet!

link
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Comments

Nice!
Though I really wouldn't hold you breathe for a milky tracker on ds. The guy who writes piggy tracker couldn't even port piggy to the ds... so it seem unlikley.

Yeah, that's kind of what I'm afraid of. It seems like the controls at least are comparable to a PDA, actually probably a little better, so it feels like you should be able to port it. Of course that doesn't mean that anyone wants to actually dirty their hands with it.
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each time i try a tracker i'm sad... can't even make a techno beat

/me hugs lematt

Try reading the Renoise tutorials. They're good, and Renoise is a really easy tracker to get into.
Also remember that a tracker is basically just a giant x0x grid rotated 90 degrees clockwise.
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yeah you're right but there's a lot of subtilities that i can't get in manipulating samples, looping or not... start points...

lematt ~> have you read this link

tracker handbook, it's a bit outdated but nevertheless a good introduction

then why not just unrotate it and use a giant xox grid?

Cos once you grok the tracker it's actually easier than an x0x.
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em978 said: "Nice!
Though I really wouldn't hold you breathe for a milky tracker on ds. The guy who writes piggy tracker couldn't even port piggy to the ds... so it seem unlikley."


probably only because there's no SDL library for DS yet. he -could- code it, it'd just mean a lot of work...

How bulky is SDL? Is it pretty inappropriate for handhelds?
I remember playing with it when I was trying to learn C for a couple weeks last summer and it seemed pretty slow. My machine's not great but I imagine it's quite a bit faster than a couple of ARMs.
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license said: "How bulky is SDL? Is it pretty inappropriate for handhelds?
I remember playing with it when I was trying to learn C for a couple weeks last summer and it seemed pretty slow. My machine's not great but I imagine it's quite a bit faster than a couple of ARMs."

it's not really about sdl it's more about the way that NDS's hardware is designed.. esp. the sound channel implementation. Also there is a SDL layer of for NDS .. I saw it while i was looking at stella's source code for the NDS.


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