dblue's Glitch
Author: packetst0rm on June 03 2008
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--> I downloaded and played with this plug in last night. I've read alot this morning on idmforums.com about how it's just "IDM in a box" . Now I feel dirty using it....

I don't make idm...but I still feel dirty
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its all in how you use it. the randomizer does indeed make it idm in a box, but it can be used for the powers of good when you get into automation and actually making your effect patterns by hand.

i use it on tracks for our 4-piece band all the time. By mastering the ins and outs you can avoid all sorts of canned idm wankery.

Maybe it's bad IDM in a box. I love Glitch, but if you were to try using it to just make IDM the easy way, the results are pretty uninteresting.

But just think of it as a sequenced multi-effect. There are a lot of ways to use it subtly and creatively, such that you won't have to name every song "I'm using dblue's Glitch, look at me go!!!"

If i use it i onl use onme or two fx pre programmed on the sterp sequencer. Its a bit lame hence you can always hear its used in tracks.

well heres the thing. glitch makes what I did in sonic foundry acid 3.0 (regional splicing until my head exploded after two weeks) into a shorthand realtime experience.

it takes one 1000th of the time to conceptualize and execute. so if you look at it as a way to describe certain tedious efforts in shorthand, then it is a tool to realize micro edits much faster. and in the long run, if you dont like how glitch did it and you cant make it work, you can use one of the other bizillion methods to manipulate the wave. in the end glitch is the devil for me too but its a great shorthand tool to describe the more tedious edits you may try for two weeks and still fail to mesh with exactitude. very often i replace the end product of a glitch line with a manipulated source wave that i edit after the fact to emulate the shorthand sketch constructed inside of glitch. then i just delete the damn vst and pretend I didnt use it to realize the concept!

Sounds like it's a bit of a guilty pleasure! I do agree used minimally it can be a useful tool.I spent another night with it and it was starting to make sense what I could do with it without using it as a "papergoose" vst.

it's a cool tool, saves some sequencing time. it's to use wisely without the random patterns.

i use it to spice my delays up
can soneone post a link to where i can download it?


i have a problem with this fx unit, not because i disagree with the fx, but it's kinda random how they are implemented.

same effect as white noise through a s&h, but with glitchy fx-kinda meaningless.

randomness has a long history in music...

i don't use it personally, but i don't disagree with the random elements. i just think its an artistic dead end. thats why i use reaktor, because there's always something else to explore.

still, if you consider a vst a piece of artwork (and i do), it is a good one.

it's not randomness i dislike. it's the lack of control over the randomness.

randomness can be very engaging or very bland.

the randomness of the white noise s&h is very bland, like "roll a random number every x"
that's boring. similarly, "fill 16 slots with fx with the nobs turned all random" is tedious.

here's ways i think it could improve:

1. have the slots feedback/foward to each other
2. have randomness dampening controls
3. do destructive looping
4. meaningful tempo synced lfo/envelopes
5. rule based effecting

yoink!

now stealing astroids ideas

astroid said: "here's ways i think it could improve:"

link ?

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