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Psycle, M-audio axiom 25, korg poly 61, turntable, gameboy, casio CTK, worn out electric guitar and found sounds.
Electronic Music other: Unique Percussion
Store Written May 13 2009 , Tags: percussion, music, unique, programs
Long time no blog, so iv'e been wodering what does everyone use so make unique percussive sounds if you do. Iv'e been trying to find a freeware/Open source sample based percussion app. Iv'e done the whole cutting samples at a non-zero crossing and processing existing drumsamples but I would really like to find a program that is like a suite for that sort of thing. Processing samples specificly for percussion. Something with ladspa and vst support, audacity doesn't quite meet what im looking for.

So what does em411 use for such a thing?

Comments
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ive made some drum sounds with my tx81z- you can make some versatile patches that change with velocity so you can get lots of dufferent percussive sounds out of 1 patch- also made some bass drums that sounded pretty powerful through a p.a.
otherwise its drum machines for non-unique sounds
i usually fuck around w/ a circuit bent drum machine when i need weird drum sounds.
check this thread about using old NES games' sound fx:
link
this is pretty specific, but i've been using my nord micromodular to make a lot of cool drum sounds lately.

also, infradead loaned me a circuit bent 505 that is pretty hilarious to jam with.
i use reaktor and just synthesize what i need. samples often yield different results, but i've decided that i'm just not interested in sorting, editing, and selecting s-loads of samples for use. i like instruments, not filing tasks.

if you read a bit about drum synthesis (the SOS articles, for example) and mess around with some modular software (or hardware) you can create a very wide variety of high quality sounds, especially when you start to analyze what it is about certain samples that sounds good to you.
Recent blogs: my new USB MIDI controller  
Take any noisy sample, time-compress it down to some fraction of a second and give it a logarithmic fadeout.
That and my SH101 and Polivoks.
Recent blogs: Re-amping Mic, How do you do it?  
I like grabbing a mic and banging on metal objects, stuff from the kitchen, stuff outside, etc. one of my favorite snare samples was a car trunk slamming shut recorded to a crappy tape recorder.
the krypt ensemble in reaktor is pretty good for getting the most out of samples. really any audio slicing machine can be made to create interesting sounds using variations of attack and decay. FM synthesis can often yield interesting results too. i'm with bla on the drum machine front - old drum boxes can be made to produce some wonderful sounds with a bit of love and tinkering, and that's half the fun for me.
I like drumsynth for this:

link

There is a recent post on the IDM forums about converting data into sound. That would be an interesting way to get some percussive sounds.

There are also lots of drum synthesizer VST plugins, many of them free.
if you're on PC, drumatic is a pretty good drumsynth vst, especially for the kicks: link

i second the modular stuff idea: i use my G2 a lot for drumkits but you can do the same with a micromodular
Drummm by Ruin at Ruin&Wesen is actually one of my favorites.

link
audacity is a bit bleh. most vst hosts dont have compound hosting so i use ableton 8 which does. you are able to essentially pile them on top of one another. i will select whatever sound i want to start with and send it to my keyboard. then i route it through a one vst at a time until it sounds 'not wrong'. sometimes i will use only one or as much as 6 but most of the time its 2-3. the higher the pitch the more you can get away with stereo enhancing as long as its not way too obvious. the lower bass kicks and get too muddy and aurally confusing. one thing that is good for distraction is using a clear sounding synth in the background even if the dynamic is really low. i love your site by the way.
Thanks positron, which site? rxn.xetaspace.net or microsnd.rxn.xetaspace.net or 3054.co.cc or xorftp.homeftp.net:3054 ?
Psycle is modular and I do use allot of vst fx to process my drums to my liking. Iv'e been messing with ambisone 3D lateley, hopefully get a track using it soon :D
without getting into specific software, here are some things that I have tried. Sometimes I get good results, sometimes I don't.

(1) take a short snippit of a sound, any sound (though probably best if it is not a clearly pitched tone (I usually use spoken word, recordings of people talking)). The fact of it being a short snippit kind of garantees that it will be percussive. (2) as in method 1, but ring mod it with something. (3) cut two snippits of sound. Use one as a convolution on another. High pass, distort or otherwise process to taste

Oh, and as a modifier to all of the above methods: pitch it it down or up an octave or two and see what you get.
Recent blogs: Space Rockers, pitch, Tainted S&M  
I was totally thinking of putting out a thread of this nature, but you did it first. I'm glad. I used to use Buzz patches that would create sequenced feedback loops that would raise and lower the pitches of the material as they were feeding back into themselves, using two wave recorders and trackers. When you had a good sequence going you could just drop out the original sample and get some really crunchy, often harsh digital artifacts. You can listen an example of this in link. The resulting sounds got really tiresome after a while though, and I stopped using this technique. I think there's a reason people have generally moved away from the clicks and cuts sound - it's kind of bad for the brain.

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