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a FAQ for ariel\\\'s dogs

GORDON FAQ:

q: where does gordon like to poop?

a: he is very picky about where he likes to poop. he tends to choose a different area everytime, about a mile away from the house on a walk. sometimes the person walking gordon will be able to suggest spots for him. bear in mind there is no template for a good spot-sometimes the area is grassy, sometimes he like to poop in a bush. mostly, he likes the poop to be out of the way. we think this comes from when he was a young puppy, and the people at the farm where he used to live would throw things at the giant pack of rotweiler puppies when they started to poop somewhere where they could see.

q: why does gordon act like he\\\'s been abused?

a: we\\\'ve been trying to figure that one out forever. ariel\\\'s had him since he was 6 weeks old, and she doesn\\\'t hit animals. probably it has something to do with him being a runt in the litter-all his brothers were big dopey rots, and he has a more slender lab appearance, so he probably got his share of beatings in the womb. he\\\'s mercurial.

q: why does gordon \\"do bitings\\"?

a: we think that\\\'s his nervous response to everything. although, it may have its root from when ariel was in college, living with a bunch of dirty hippies with fleas.

q: why does gordon get \\"stinkface\\"?

a: he likes to diguise himself from bigger dogs. he thinks \\"i\\\'ll just smell like a nice dead bird and nobody\\\'ll know i\\\'m here\\".

q: what are some ways to address gordon?

a: \\"best boy\\" sometimes pronounced \\"bist buwey\\" as in \\"he IS bist buueey\\". \\"speak boy,\\" \\"stink face,\\" \\"peanutbutter eyebrows,\\" \\"dancing peanutbutter,\\" \\"puppycakes,\\" \\"best swimming boy,\\" and \\"a real best boy\\" are also acceptable.

q: why does \\"his lip get all messed up\\"?

a: sometimes, when he\\\'s very focused, like on \\"some fishes\\" or a nice work of art, he\\\'ll close his mouth carelessly and get a hanglip.

q: what are some of the grammamtical subtleties i need to know to communicate with gordon?

a: he can spell, but only a few words like \\"w-a-l-k\\" and \\"l-e-a-s-h\\". also, present tense and third person are usually prefered such as \\"gordon goes to the puppy park\\" and \\"gordon wants a treat\\". however, the grammar is always in dispute.

q: what kinds of music does gordon like?

a: the more off-the-wall, the better. he especially likes conlon nancarrow and karlheinz stockhausen. seriously.

OLIVER FAQ:

q: why is he so goddamn cute?

a: because he has no soul.

q: why doesn\\\'t he have a soul?

a: because he\\\'s so goddamn cute.

q: is he a girl? is he a miniature lassie? OMF HE\\\'S SOOOO CUTE

a: no, kind of, he\\\'s the devil.

q: where does oliver like to poop?

a: in the same spot in the neighbor\\\'s ivy every day.

q: why does he get up all indignant when i sit next to him?

a: because he\\\'s a little bastard.

q: what kinds of music does oliver like?

a: pop music, like kelly clarkson and ashlee simpson.

q: can i pet him?

a: you can try.

q: is he really that cute?

a: you\\\'d want to drop an anvil on him.
My Gear
fat man
little shirt
Electronic Music other: three dimensional audio
Store Written May 14 2009  
this is a blog for anyone who's thinking about shooting a movie.

[rant]
GET A GOOD SOUND GUY

The sound guy on this movie i'm working on was soooo good. he has multiple clean mics on most the shots. that means i can construct the actual reverb that was in the room. it sounds very much like you're actually in the same room as the characters were, all through the surrounds. gorgeous.

[/rant]
Comments
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woah room miking. The ones here just get paid enough for a boom & 2 wireless.
it really made me want to cry tears of joy. such a beautiful physical sound.
The real world is the best effects processor...

...and synthesizer.

I wish I had access to a really nice recording facility.
i was think about the need for better reverb modelling- i wanna be able to do these things:

1. set one or more sound sources in a space.
2. set one or more virtual "ears" in the space.
3. have movable objects, not just room shapes.
4. have the objects be different materials.
you can set up a physical space, objects, materials and run the cleanest recording through a really nice amp/speaker and record the room again. like re-amping... re-reverbing.
Yeah, astroid. I think that must exist, but a quick Google didn't find anything. I've thought of that too.

I also thought you could probably use the same technology to do virtual instrument modelling. Like a one hundred foot flute, absurdly large bells and things like that. It would be like a 3D graphics studio, except for generating noises.

You would just set some source (lips for brass, whistle, reed for wind, bow/string friction, even a simple pulse for percussion...) then use the 3d model to create chambers for reverberation, out of surfaces with different properties (even properties that aren't physically possible)... I don't know if that description makes sense to anyone but me.

...Along the line of acoustic effects, I head of some project where someone used an abandoned water tower as a reverb chamber. I thought of putting a speaker on one end of a large steel/aluminum pipe (like 3 foot diameter or something), then a mic on the other end. I'm sure there are infinite variations on this theme.
I think it would next to impossible to do that 3d instrument modelling idea in real time, because of the computations involved, but I think you could probably render some samples, or even whole pieces if you just fed the sources MIDI files.
iirc that's the silophone.

cakewalk used to have this 3D room effect. You can set the size of the room and adjust the wall placement for reverberations, and stereo placement of microphones. It also had some lo/hi filter cutoff for you to simulate the wall absorption. it's great, superceded only by the convolution reverbs.

Personally i think raytracing a 3D room to create an impulse for a convolution reverb could be made to work.
could you tell me more about his setup? im really intested in film sound sudenly, and was thinking of how i would mic a drama set.
what mics? what pres? what recorder?
jogn said: "Personally i think raytracing a 3D room to create an impulse for a convolution reverb could be made to work."


it doesn't sound half as good as it looks, but it fits the description nicely
link
Thanks for the link, bodo! I knew it had to be out there somewhere.
I'm looking at RaySpace... The rooms don't have ceilings. Is this because it's not really 3D, just a 3D view?
it's all about ideas. I'll take an imaginatively sound-designed, mono Fellini film over perfect virtual ears any day.
This is true, but to be realized every idea needs a medium, and to be manipulated every medium needs a tool; else what do you have but a fleeting thought never to be shared?

OK, that wasn't so much wisdom as a statement of the obvious.
both good ideas and good audio plz

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