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San Francisco, California, USA
About me
I was born in a brothel in Calcutta. I was beaten regularly with lambs tails and forced to eat pennies.
Electronic Music other: MaxMSP and travelling to the East Coast
Store Written July 30 2009 , Tags: max patches ftw
Hola All!

I haven't posted on here in a long while, so I thought I would share some things..

I am almost at the end of 2 weeks of workshops for Max/MSP at CNMAT, and I have to say it's been one of the most amazing experiences. The people teaching these courses did such a great job from the beginner to advanced levels that I (for once) feel confident with building patches from resonant modeling, pitch analysis, polyphonic sampling, granular, SDIF and even got some great Jitter and Processing in.

So, after all of this, I am already working on a new controller thats styled very similiar to a Koto or Guzheng, and some patches that use the res object modelling for bells and percussion.

[Boston]
This Sunday I am flying out to Boston for the week, and then on to Pittsburgh for a couple of days. So I would love to meet up with some EM'ers while I am out there. Please PM me or get in touch if anybody is interested. I would love to do a patch show and tell while I am there.
Comments
sounds like an awesome class! tell us a bit mroe aobut this controller! does it have movable bridges strings? i guess i'm having trouble picturing it. i'm interested in why you chose a zither type model for your controller rather than, say, something with buttons/touch sensors.

i wish i still lived in boston. jersey is BOring.
My idea for the controller is actually based on a controller at CNMAT. It uses a couple of Gametrak controllers, link

What makes the gametrak controller great is that it has X,Y,Z and absolute position on the tethers. So, for instance, if you know how a Koto/Guzheng is played, the notes are bent on one side of the bridge, while strumming/plucking the other. The "hi" model in Max can immediately take the values and work with them, since its got USB builtin.

I think the most uninspiring thing is the whole buttons type controller, as it doesnt really feel like a musical thing. The haptics are probably the most important thing when building a controller. This just may be my bias since I play acoustic instruments though.
sounds awesome. as always, if you make it down this way you have a place to stay.
i've been thinking about getting into max, but i'm pretty overwhelmed. but it seems like if i'm gonna learn a digital modular this is the one it should be.
sounds great! For the resonant modeling where you using only standard max object or third party things too?
custom controllers are where its at... Seeing so many crazy ones about these days.. I raelly should start on one too.
i suspect that i should migrate from pd to max just to take advantage of the pre-defined objects
i'm spending most of my time with pd reinventing the wheel from scratch!!!!! but it's fun, lot's of things to learn and apply

everyone should be into max or pd
viva Miller S. Puckette! (and David Zicarelli )
cbit said: "sounds great! For the resonant modeling where you using only standard max object or third party things too?"


I am using the resonance models from link I highly recommend them. The aLib library also has some amazing stuff in there. I can send you some of the patches that are some great examples, let me know.

Mi_Favorite_Italiano said: "i suspect that i should migrate from pd to max just to take advantage of the pre-defined objects
i'm spending most of my time with pd reinventing the wheel from scratch!!!!! but it's fun, lot's of things to learn and apply "

Supposedly, there is a trick to getting Pd patches to work in Max, if you rename them to .max extension, open up in Max4.6 and resave, it supposedly should work on Max5 as well.

We also got a demonstration of some really great stuff in Max for Live, one of the best questions that went unanswered was "Is there anything you CAN'T control in it?".
lowlifi said: "My idea for the controller is actually based on a controller at CNMAT. It uses a couple of Gametrak controllers, link

What makes the gametrak controller great is that it has X,Y,Z and absolute position on the tethers. So, for instance, if you know how a Koto/Guzheng is played, the notes are bent on one side of the bridge, while strumming/plucking the other. The "hi" model in Max can immediately take the values and work with them, since its got USB builtin.

I think the most uninspiring thing is the whole buttons type controller, as it doesnt really feel like a musical thing. The haptics are probably the most important thing when building a controller. This just may be my bias since I play acoustic instruments though."


you're using gametrak controllers or cnmat does/both?

re button controllers, you could use a matrix of touch sensors that use x-y position and velocity to control a number of things, including drum type sounds, or drone (where frequency then becomes a 4th dimension), or other things. normal FSR's aren't really up to velocity sensing in my (limited) experience (working better to sense a continuous pressure).

two hands of x-y-z control sounds awesome tho. you could add some buttons on the fingers for event control/switching as well.

My mother actually plays and teaches koto, so i konw it well. i'm having trouble seeing how the gametrak fits in tho.

what kinds of sounds are you going to trigger with it?


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