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Electronic Music discussion: Max Msp documentation
Store Written March 30 2010 , Tags: morgberg, ftw
What happened to the cooly regular posters like JDG and Zanf and the other England/NWUS contingencies?
where's everybody go?

Also I'm not really that impressed with the Max Msp documentation.
Comments
the team disperses....

max msp docs are excellent. WHAT?
MSP doc seem to take giant leaps after the first one, ~cycle ~dac, the docs seem more like rudimentary presets with comments added.
I'm not getting something.
It seems like a university thing.
PD seems more audio focused.
I would like to make a haunted house with max msp using an arduino and some scary synth sounds.

Seriously that would be fun, but how do I do it?
look in the index...it's there
you clearly have to dig in the documentation and to get your hands dirty in some patching to get what you want (the arduino powered haunted house).
what you want can be quite easy with a few audio buffers, some metro objects and maxuino link

i'm not a big maxmsp patcher, but each time i open it to make a small patch i'm amazed by its power.
morgberg said: "I would like to make a haunted house with max msp using an arduino and some scary synth sounds.

Seriously that would be fun, but how do I do it?"


that's a big project. there's no tutorial for that at the most basic level, you need to parse your sensor input and use it to control audio output. beyond that it's a question of what kind of sensors you have and what you want the audio to sound like, whether you want it to be algorithmic synthesis or sample based, etc etc. You're not going to get very far until you can break down the project into its constituent sub-tasks.

the reference manual is not the place to start with the docs. start with the tutorials. understanding objects like zl and col is going to help you a lot.

the max docs get spooged on because the tutorials help a lot with the learning curve and the in-line help is excellent. going through the 'see also' links is a really good idea when you're looking into which object you need to solve a new problem.
you need to separate your project in several "function blocks":

- presence detector
- audioplayer (or synth)
- random functions

write everything on paper, then build slowly your blocks, and you're there.
Ok, yeah I need to carefully read each of the index files along with the examples, that's what I wasn't getting.
TY
project note:
old car parts have cheap servos.


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