nq - trainyards
Release
StoreTags: not idm
Author: yghartsyrt on July 04 2007
--> although, normally everything i touch instantly turns idm, i thought i might dive a little into this droney, more ambient stuff.

the result is this little piece.
it's still work in progress but i really enjoy the dubby feeling it has.

so, especially this is new territory any feedback and criticism is more than welcome.
fire at will.

btw. the crackling at the end is not clipping it's the ohmforce ohmicide.
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Comments

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mmm. i like this sir. nice textures. i just reworked my studio space so this was the first thing i listened to after getting everything setup again. thanks for this.

peace

great space & movement in the beginning section enjoying it - sounds very clean

the delay (starting on the pads and then on the hits) is a little disorientating/over bearing in my view and starts to confuse the experience.... i think if you are going for dubby elements you should keep the movements on the pads more still so - the hits - come out out and bounce as a contrast...

could be workede into a nice 2 minute version for endless endless

love it. i hear the trains, the large yard.
sounds great to me! thanks for sharing.
the undulating part hits a little high (decibel/volume) on the levels for my ears, but that's just me?

thanks peeps. will check on the delay stuff again. (maybe i got carried away a little too much)

and will double check the volume and freqs on that part.

of course room. if i find the time, this will be up for the 2 minute endless endless loop

thanks for the comments


btw: pics or stfu from your new place chimpllogic

i want to hear htis on real speakrs.. laptops make it sound just like this:
LLLLLKKKKKKKKKKKKKKKKKKKKKKKK s s s sSSSSSSSSSSS

then listen on proper speakers.
fooking laptop ones.

this is made for speakers with cojones.

i only have one cojone

still better than "no cajones" senior.
it's the speaker that needs cojones. not you.

nice job on the intro

"the delay (starting on the pads and then on the hits) is a little disorientating/over bearing in my view and starts to confuse the experience.... i think if you are going for dubby elements you should keep the movements on the pads more still so - the hits - come out out and bounce as a contrast..."

I think I'd agree with that too

Oops, now I'm listening to the IDM rmx, with millicent's Millrat2 playing over the top by mistake

I like this, really pad sounds you have there. Nice picture too man, is that one of yours?

thanks for the comments.
but hey. i want more criticism. rip that track appart.

paul: no this picture is not mine. dunno from where it is.

ok, if it's tough love you're wanting, I'll try my best:

In addition to the slight nausia-inspiring use of delay (which seems take up too much of the space/attention too), perhaps the two higher pitched gentle howling notes (perfect 4th?) is repeted unnecessarily. Some other colours would be nice over time, bit in light touches. Actually I can hear you've done this with some other sounds that come in, but I still think those two notes are over emphasised. Perhaps just a bit of melodic variation is needed. Those two notes hold in my memory long after I've finished listening to the track, which isn't really ideal. I would prefer some subtlety and obscurity. I would also like more space for the 'non-pitched' sounds (sounds like machinery). I think you could do some stripping away to allow some other elements to reveal themselves.

Listening to the second track in the player. It's similar, isn't it? the second one is pretty dubby...oh, and idmy :-)

If anyone wants to challenge my crit, I'm interested in hearing about it too :-D

cheers. that's what i was hoping somebody would do.
thanks a lot for the comment jetsom. emphasing less on specific notes seems like a great idea. hopefully i can change them. (i need to see the arrangement, because some of the stuff was recorded in one sitting). also remove a little bit of the masking sounds, might be aswell a good idea.

it'S a little complicated coming from this overcrowded always moving idm stuff and trying to do some slowish droney stuff. i need more patience; letting sounds and textures sitting for a while and such.

the second track is something completely different. ha.

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