astroid- the gabba gulch
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StoreTags: too much, goddamn, obnox, fun
Author: astroid on August 18 2006
--> so, here's something i did after hearing the glorious terminal 11 for the first time, and maybe after digesting some late autechre and richard devine.

brutal criticisms are quite welcome. this was done primarily with samples and the g2. lots of triggering and midi wangling.

BRUTALIZE ME! it's a work in progress-note the shitty end.

especially tips about pacing, mix, are appreciated. I know this stuff isn't for everyone.
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maybe i should actualy listen to this before i comment.

why would you do that?

ok nevermind.

jiminy crotchet, how do you guys make all these crazy noises!? fucks.

i want to know how to do this.

ok now that that's out of my system.. here's what I think of this.. it reminds me of late coletrane, which is good and bad.. meaning, there's a lot of interesing things going on, but the phrasing is to disjointed for me to connect with unless i'm haveing a nervous breakdown.

still, technically speaking, it pwns my mother.

jiminy crotchet, how do you guys make all these crazy noises!? fucks.

i want to know how to do this.

ok now that that's out of my system.. here's what I think of this.. it reminds me of late coletrane, which is good and bad.. meaning, there's a lot of interesing things going on, but the phrasing is to disjointed for me to connect with unless i'm haveing a nervous breakdown.

still, technically speaking, it pwns my mother.

I like these noises. Nothing I would hum or whistle and say that’s catchy. But that wasn’t the intention here.
There are some cool rhythmus happening here, very interesting. I am a fan of a simpler more straight forward/
Catchy music than this usually. I can’t say 4 weeks from now anything in this song would pop back into my mind for a second time
Or second listen. But If Star Wars ever does another remake this track would be great for a war scene. What makes
Someone want to hear a song again 4 weeks down the road? Well, first off there has to be something they remember
Something perhaps repetitive (a bit) to make it stick in their heads, something melodic? This is more Sound design in my humble
Opinion than great catchy tunes that you want to replay and replay. This may leave many people behind, sort of indulgent but man is it cool. Great Sounds.

lol thanks everyone for the detailed criticism. more than i deserve and thank you all.

i agree with almost everything everyone says. needs dynamics, needs a better story, some shape, man mlbot i wish i could sound design with as much direction as the note material i do, but that's a toughy. i think that's exactly where i'm trying to work on with this stuff. there's actually not a whole bunch of detail in this yet, and i'm torn between trying to do an autechre style exploration of the sounds which are already there, or a devine style cluster fuck. i know it's self-indulgent and kind of un-musical.

a big problem i feel with my music is having too much control, being too much of a tightass about the development. so this is an attempt to start something with more spontaneity-something that doesn't "make sense".

i think the next stage for this fucker is to thin it out a bunch-get rid of a lot of the white noise cymbal work, do some more directional sound design with space, and generally turn it from abstract expressionism into music, especially highlighting horizontal development and repetition.

thanks again for helping me hear it!

monkvolcano said: "
i want to know how to do this.

ok now that that's out of my system.. here's what I think of this.. it reminds me of late coletrane, "



i actually started with a whole track-building up from drum samples/g2 manglings (the white noise stutter was from a fancy sequenced bit reduction of a hihat). i did a whole track, spent three or so days on it, decided it sucked and left it alone for three weeks, then came back to it and chopped it all to hell.

much of the sound design was done with a g2 patch which processed the whole track-using the midi clock for gating effects, and running it through a delay and phaser which was linked to a locked sequencer. there are good randomization modules on the g2-and this has a lot of randomization. the delay and phaser are changing to a unique setting on every beat-then i chose the bits i liked, repeated some, etc. the synth stuff and bass material was culled out of the original track, which had a longer development more typical of my note-heavy shit.

there's also a sample of a bowed cymbal which figures in the piece.

i love late coltrane. some of my favorite music.
Roshi said: "I kind of wish there was a little more interaction with the bass and the melody. I was trying to find something structurally or melodically to hold onto in the storm of beats and craziness."


yes! true. good idea.

GregTArtZ said: "But If Star Wars ever does another remake this track would be great for a war scene. "


lol! brutal! you win.

love the intro. not keen on the 2nd half, feels like walking with one leg shorter than the other.(listening again in a minute); edit: by that i mean that for me, the rythmic pulse of the track is indistinct, or just over my head.

compared to the percussion and fx sounds, some of the melody synths sound plasticy and 'flat'.. especially the bass notes wih the opening filter. edit: wanted more layering of those sounds.. or for the pure synthiness of them to be disguised somehow.

interesting, cbit, i have to think about those comments before i can digest them

skitter skatter bleep blop blip

cbit said: "love the intro. not keen on the 2nd half, feels like walking with one leg shorter than the other.(listening again in a minute); edit: by that i mean that for me, the rythmic pulse of the track is indistinct, or just over my head.

compared to the percussion and fx sounds, some of the melody synths sound plasticy and 'flat'.. especially the bass notes wih the opening filter. edit: wanted more layering of those sounds.. or for the pure synthiness of them to be disguised somehow."


yeah, the pulse at that part is very long and has lots of digressions. i was going for that, rather than something so tight. i don't know if i could keep the feeling i want and make it any more readily understandable.

the other comment is clear enough-i just have to think about it-in general, i like simple synth sounds because i like them to do complicated things-really big timbres just muddy it up. maybe there's a compromise. probably something to do with envelopes. lol.

Astroid, you put a big smile on my face a few times there. It's got some seriously good moments. It's a bit out there for my tastes but it rocks, no doubt about it. The sounds are so good. If it were my track I'd want to develop the really nice harmonies that pop up and slowly gather up the chaos into a tighter, bouncier, melodic mix but it sounds like you want to avoid that and I don't blame you.

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