Wilmington, Delaware, USA
Drunken Drums
Release
StoreTags: drums, midi, techniques
Author: gl0tch on September 30 2006
--> An experiment trying to get more organic drums patterns with minimal sequencing, through advanced midi programming and parameter modulation
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Comments

ok, it's working.

damn still not workin.

oh.
i think it is working.

sounds like hte same drum sound repitched.

right?

so, my first comment.. change hte drum sounds.. is correct.

four in a row!

yeah, changing the sounds is the next thing to do. This was mostly an exercise in rhythm.

rhytm is dope

I love the sounds of that one.
great space. lots of verby verbed reverberation

so give us more about your midi techniques

ok-

I'll try to be exact in my explanation, but general in so far as you can apply it to one of the applications mentioned below....

One thing I noticed about glossy DAWs like Cubase or Live, is that midi notes are more or less "bundled" as an event. On the other hand, environments like Max, PD, or Bidule(?) conceptualize the midi data as separate discrete events. Considering this, being able to control pitch, velocity, and gate information opens up a world of new possibilities.

With that being said, in this approach it doesnt matter if the drum sounds are synthesized or sampled, as long as in theory the instrument can receive these messages "independently" (but that's probably not what's going on at the technical level).

Anyways, events are continuously fed into whatever is spitting out pitch and gate information respectively. The length of "time" (think size of a virual grid) in which the events are received, is modulated with an LFO. The tempo (midi clock) at which this is played back, is modulated with and LFO. The pitch is also offset and the offset value is also modulated with an LFO. It's worth mentioning that the offset pitch value is sent to both a second instance of the main drum sound instument AND a third drum sound completely different from the others. Essentially this is a bass drum + the same bass drum pitch shifted + a pitchshifted sound with a short attack.

Any other melodic sounding stuff most probably comes when a drum sound being pitch shifted downwards and played back at a slower tempo (occurring independently of the master clock). I added a short delay, EQ, and reverb to the mix and slightly modulated the panning. I guess I could end up modulating the wet/dry % in time with the independently modulated tempo changes of the pitch and gate playback, but that could get nuts considering this is all a fine line of controlled chaos.

I guess you aren't allowed to post

your mom

more than a few times on this page...

it seems discriminating

wicked rhythms.
loving it.

hardvoltnine said: "I guess you aren't allowed to post

your mom

more than a few times on this page...

it seems discriminating"



haha. lol, huh?


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